Traits
Hands & Feet: Basic (Standard)
A standard webbed, clawed hand type.
Hands & Feet: Hookclaw (Standard)
A large, hooked claw for spearing food - this can be trimmed or clipped, but will always grow longer than the others. Can apply to one claw or to all of them.
Hands & Feet: Webless (Standard)
Hands that feature no webbing to them. Makes swimming with hands less efficient, but makes hands more flexible on dry land. This can also apply to feet.
Hands & Feet: Clawless (Standard)
Hands that don't have any claws on them, or have missing claws.
Seraph Fins (Standard)
Fins that resemble those on the Seraph tail; they can be located on the back or any other part of the body, and can be more than one pair.
Tentacles on Body (Mutation)
Extra tentacles on a Nauticava's body - may have any number of extra tentacles, not limited to any specific number or cephalopod type, as long as they appear to be tentacles.
Cannot be fleshy whiskers or ribbons.
Bioluminescence (Mutation)
Gives the ability for a Nauticava to glow in the dark through a genetic mutation. Can apply to any part of the body.
Glowing markings can be turned "off" but must be visible & specified in Masterlist image.
Leafy (Mutation)
Growths resembling the fins of a Leafy Seadragon. Can apply to any part of the body.
Chromism (Mutation)
Allows a Nauticava to have an alternate color palette. Must have the same markings and be 1=1 with each color/marking from the original palette. Alt. Palette can contain any colors, even ones totally different from the original palette!
Scales / Plating (Standard)
Adds scales or plating to a Nauticava. It can be applied to the body, limbs, or the head/mantle. This may not give a Nauticava segmented or robotic-looking limbs.